This page is old, and the f10 or debug panel is experimental and for experienced players only! Note that many things have been removed from this panel! Congratulations on reaching this page btw...
The Debug panel is used to identify, and possibly fix, issues caused by bugs in the game. It can also cause the game to break when it was otherwise functioning normally, so use with caution. The debug panel can be accessed by pressing F10.
Selects the type of vehicle to spawn, from Unspecified, PersonCar, Taxi, Limousine, Bus, ContractorShuttle, ServiceTruck, FuelTruck, FuelTruckAvgas10, FuelTruckJetA1, AviationFuelSupplyTruck, BeltLoader, SecurityCar, DeliveryTruck, Metro, Aircraft, or Any.
Spawn at Depot
Whether the spawned vehicle should spawn at a vehicle depot.
Selects the type of staff to spawn, from Contractor, AirportStaff, Security, Janitor, ServiceTechnician, RampAgent, AircraftMaintenance, Mechanic, FranchiseStaff, CEO, CFO, CIA, COO, HRDirector, ProcurementDirector, StrategyDirector, CorporateAffairs, or GeneralCounsel.
Spawn in Staff Room
Whether the spawned staff should spawn in a staff room.
Deletes all currently active job tasks (can be found in the Operations panel under Job Tasks) and allows them to be recreated.
Regenerate Continuous Job Tasks
Deletes and recreates continuous job tasks, such as manning security stations or the information desk (as opposed to dynamic or temporary job tasks, such as manning the boarding desk or servicing aircraft).
Clean All Floors
Makes every floor space clean, as if a Janitor had just finished with it.
If disabled, placed objects will appear instantly, rather than waiting for a contractor to build them
If disabled, contractors will not need to wait for materials to be delivered, and can construct objects simply by being near the blueprint.
Summons a bus containing 50 contractors, to be dropped off normally.
Dismisses 10 contractors, who are then picked by a bus normally.
Deletes an queues construction for all objects which are not currently in use. Can sometimes cause objects to be permanently queued for reconstruction, in which case the affected objects will have to be cancelled and rebuilt manually.
This page was last edited on 12 April 2021, at 16:03.
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